Animation script import has not been implemented yet, but time permitting, will be added at a later date.Įnables export of H3T files for use with the Mascot Capsule engine, an implementation of the M3G (Mobile 3D Graphics) API. This importer makes it much easier to combine Terragen renders with Max 3D-objects. Imports materials, normals, both UV maps and vertex colors (including night vertex colors) Limited support for peds (mesh is imported, bones are dummy nodes) Imports materials, normals, both UV maps and vertex colors Remembers previously used export settingsĮnables you to import DFF model files from GTA III, Vice City and GTA SA. Night vertex color export including alpha Vertex color export including vertex color alpha They should probably work for Jedi Outcast as well, but this has not been tested.Įnables you to export DFF model files for use with GTA III, Vice City and GTA SA. Creature models (non-player usable models, such as rancor and wampa) The plugins have been tested with creating/modifying for Jedi Academy: If you don't have one, you can cancel that step and an unweighted model will be imported. GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching. These plugins allow you to import and export. This plugin allows Max to import Ghoul2 models (.glm), as used in the game Soldier of Fortune II.
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